'One Minute to Midnight' turns political uprisings into a real-time strategy game

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Fri 11:59am by: Adi Robertson

It didn't exactly create a genre, but Papers, Please - a game about immigration and bureaucracy that puts you in the role of a border guard - and other projects by its creator Lucas Pope exemplified a particular style of socially aware game. Papers, Please combined a weighty subject with gameplay that was fast, challenging, even mildly addictive - it made you want to learn how to do things right, even if you were hurting people in the process. You felt invested in a way that a noncompetitive, free-form game couldn't have managed, and unlike any number of AAA blockbusters that give you fun ultraviolence and then tell you to feel bad for enjoying it, cognitive dissonance was what made the game work. You were learning to do a repetitive...

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